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	<title>Nick Smith &#187; notes</title>
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	<description>Spotlight on random items from the web</description>
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		<title>Undercover User Experience</title>
		<link>http://www.nicksmith.co.uk/blog/2010/07/16/undercover-user-experience/</link>
		<comments>http://www.nicksmith.co.uk/blog/2010/07/16/undercover-user-experience/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 08:34:45 +0000</pubDate>
		<dc:creator>Nick Smith</dc:creator>
				<category><![CDATA[books]]></category>
		<category><![CDATA[notes]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://www.nicksmith.co.uk/blog/?p=360</guid>
		<description><![CDATA[<p>Notes from <a href="http://www.cennydd.co.uk">Cennydd Bowles</a>&#8216; presentation at <a href="http://www.meetup.com/londonweb/">London Web</a> on Thursday 15 July 2010. Cennydd is currently at <a href="http://clearleft.com">Clearleft</a>.</p>
<h2>The User Experience (UX) disease</h2>
<p>Some businesses get user experience, but for every one that does there are 999&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>Notes from <a href="http://www.cennydd.co.uk">Cennydd Bowles</a>&#8216; presentation at <a href="http://www.meetup.com/londonweb/">London Web</a> on Thursday 15 July 2010. Cennydd is currently at <a href="http://clearleft.com">Clearleft</a>.</p>
<h2>The User Experience (UX) disease</h2>
<p>Some businesses get user experience, but for every one that does there are 999 that don&#8217;t. Companies like that aren&#8217;t interested in serving the needs of their users.</p>
<p>In the past Cennydd&#8217;s had to make companies take usability seriously. Now, undercover user experience is designed to help usability professionals to progress in these companies.</p>
<h2>The Undercover Usability Manifesto</h2>
<ul>
<li>Go undercover</li>
<li>Ground up, not top down &#8211; don&#8217;t approach your boss asking for resources, just do it.</li>
<li>Change through small victories</li>
<li>Delivery, not deliverables</li>
<li>Good today is better than great next year</li>
<li>Work with people, not against them</li>
<li>Action, not words</li>
</ul>
<p>Let&#8217;s take action. Two big things you can do now:</p>
<h3>1. Expert Review</h3>
<p><span style="font-weight: normal; font-size: 13px;">Using <a href="http://www.useit.com/papers/heuristic/">heuristic evaluation</a>. Step through processes with your website, is it:</span></p>
<ul>
<li>Made for humans &#8211; is it relevant, useful or enjoyable? Does it fit their mental model?</li>
<li>Forgiving &#8211; does the site prevent errors, does it minimise them?</li>
<li>Accessible</li>
<li>Self evident &#8211; is it clear what the site&#8217;s for?</li>
<li>Predictable &#8211; does it use known web conventions</li>
<li>Efficient &#8211; is the site responsive</li>
<li>Accurate</li>
</ul>
<h3>2. Analytics</h3>
<p>This is a topic that&#8217;s not given enough attention in user experience. Looking at the stats, consider:</p>
<ul>
<li>Visits per unique user &#8211; are people coming back?</li>
<li>Entry pages</li>
<li>Bounce rate</li>
<li>Referrers</li>
<li>Keywords</li>
<li>Navigation paths</li>
<li>Registration / purchase conversions &#8211; where are the largest drop offs?</li>
<li><strong>On-site search</strong> &#8211; an underused trick. A real gold mine of understanding what the user is looking for. Test those search terms, are they finding what they want?</li>
</ul>
<p>The real user experience process takes time. Do your business research first. It&#8217;s tempting to jump in without finding out:</p>
<ul>
<li>Objectives of the project</li>
<li>Requirements</li>
<li>Un-requirements</li>
<li>Exclusions &#8211; things that cost too much or services like Flickr have sewn up</li>
</ul>
<p>You can never find all this stuff out because it&#8217;s held in tacit knowledge. If you can never know everything, <strong>you are allowed to get it wrong</strong>. This is a relief, you don&#8217;t have to get it right first time.</p>
<p>The best way to be a user experience designer is to understand the culture of the company. Several warning signs exist.</p>
<ol>
<li><strong>Cash cows</strong>. Most companies have them. You won&#8217;t be able to make changes to these unless you can prove you&#8217;re going to make the company more money. These are dangerous because changes may go wrong and you might lose the company&#8217;s interest in usability. Be careful.</li>
<li><strong>Paralysing process.</strong> It&#8217;s difficult to get new processes and new techniques into these companies. It&#8217;s only when you come up for air, that&#8217;s when people will challenge your work. Don&#8217;t be overly eager to share your work until it&#8217;s ready. If results are already positive that will skew the company&#8217;s view in your favour.</li>
</ol>
<h2>OK, real UX</h2>
<p>You can do some quick and dirty qualitative research. Remote research is becoming a big topic in user experience. Phone your users up, yes you&#8217;ll miss some nuances, but at least you&#8217;ll get something. Speaking to your customer service staff is also useful, their insights can help you understand who&#8217;s coming to your site.</p>
<p>Quantitative research is also easy.</p>
<p>Finally, market research can give you information on <a href="http://en.wikipedia.org/wiki/Psychographic">psychographics</a> and <a href="http://en.wikipedia.org/wiki/Demographics">demographics</a>. Data driven personas help you design for a particular type of user. Data driven personas don&#8217;t require much one-to-one research with users. It&#8217;s not scientifically valid, but if you treat this as a living document it&#8217;s still much easier to design for this &#8217;person&#8217; than a collection of numbers.</p>
<p>If you&#8217;ve done your research, make some small changes and see if they work, if they do you&#8217;ll start to be included in decision making discussions.</p>
<p>At Clearleft they use design games like divide the dollar (which I think is <a title="Nash bargaining game" href="http://en.wikipedia.org/wiki/Nash_bargaining_game">this</a>) to come up with ideas.</p>
<p>The undercover UX designer needs to stay as low-fi as possible (e.g. pen and paper). It doesn&#8217;t matter on the tool, you need to convey as much information as possible in the smallest amount on time.</p>
<p>Test informally. Use a laptop and a cafe. They use <a href="http://silverbackapp.com/">Silverback</a> (since they made it). Get people to talk aloud and explain any difficulties they have. You can even do remote testing. The videos and the output you get can be very persuasive.</p>
<p>You need to make sure the business is happy with the work that the user is happy with. As designers, UX people get much more then developers because everyone has an opinion. To run a quick critique session, get the stakeholders in the room. Explain the decisions you&#8217;ve made before you show them your designs. The real trick is to not get into an endless loop of changing things.</p>
<p>The idea is to list what needs to change to meet the clients approval and the users approval. Then get these changes signed off.</p>
<p>Don&#8217;t make user experience combative.</p>
<p>There are three tiers he uses when discussion usability decisions with clients:</p>
<ol>
<li><strong>Direct feedback from the user</strong>, if he doesn&#8217;t have that he&#8217;ll go back to the&#8230;</li>
<li><strong>Research</strong> he did at the start. If he has neither of these he&#8217;ll fall back just on&#8230;</li>
<li><strong>General points of good design</strong>.</li>
</ol>
<p>Getting to know people (and beer) help the process.</p>
<h2>Q and A</h2>
<p>I didn&#8217;t really take notes on this except he mentioned a new service called <a href="http://www.performable.com/">Performable</a> just out of beta, worth checking out. Of course you can use <a href="http://www.google.com/websiteoptimizer">Google Website Optimiser</a> as well. Of course, this presentation was also a lead up to his own book, <a href="http://www.cennydd.co.uk/2010/undercover-user-experience/">Undercover User Experience</a>.</p>
<p>He also mentioned a book by Dan Saffer, <a href="http://www.designingforinteraction.com/">Designing for Interaction</a>.</p>
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		<title>Google User Experience Research</title>
		<link>http://www.nicksmith.co.uk/blog/2010/02/25/google-user-experience-research/</link>
		<comments>http://www.nicksmith.co.uk/blog/2010/02/25/google-user-experience-research/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 23:09:52 +0000</pubDate>
		<dc:creator>Nick Smith</dc:creator>
				<category><![CDATA[google]]></category>
		<category><![CDATA[notes]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://www.nicksmith.co.uk/blog/?p=341</guid>
		<description><![CDATA[<p><em>Last Thursday evening I went to a talk hosted by the <a href="http://www.ukupa.org.uk/">UKUPA</a> at <a href="http://www.lbi.co.uk">LBi</a>. The following is a reworking of my notes from the event. As always, they may not be accurate, typos may exist and it may</em>&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><em>Last Thursday evening I went to a talk hosted by the <a href="http://www.ukupa.org.uk/">UKUPA</a> at <a href="http://www.lbi.co.uk">LBi</a>. The following is a reworking of my notes from the event. As always, they may not be accurate, typos may exist and it may not all make sense. Sorry this is late, some confusion about whether I could publish. Well the UKUPA is aware of these notes and there&#8217;s nothing controversial. So I publish in the name of openness (and usefulness).<br />
</em></p>
<h2>Some background about the presenters</h2>
<p>Presented by <a href="http://www.mollystevens.com/">Molly Stevens</a> from the New York office and <a href="http://sites.google.com/site/jensriegelsberger/">Jens Riegelsberger</a> who works in London. Jens works on <a href="http://maps.google.co.uk">Google Maps</a>. Before working for Google he worked on <a href="http://www.xbox.com">Microsoft&#8217;s Xbox 360</a>. He got into usability ten years ago. Molly is a user experience researcher who&#8217;s been with Google for three years working on products for advertisers. She has a Masters from Georgia Tech University.</p>
<h2>What is user experience at Google?</h2>
<p>Some can&#8217;t understand what research and design goes into Google products. What do you really need to do to a search box? The point is, the box has stayed the same for all these years. The focus for Google is on simplicity and the core task. The User Experience department is a small part of Google, the number of people employed in it is in the low three digits. For comparison, Product Management is larger &#8211; in the low four digits and Engineering larger still &#8211; in the low five digits.</p>
<h2>Google&#8217;s approach</h2>
<p>The most important thing is be agile for your users. A lot of what they do is data analysis. For example, with <a href="http://www.google.com/analytics">Google Analytics</a> they conduct a lot of A-B testing, just like the functionality in <a href="http://www.google.com/websiteoptimizer">Google Website Optimiser</a>. They invite people into user testing labs to observe and test. They also do in-the-field observations. For example at Victoria Station in London, they did ad-hock observations of how people navigate. They also look at how people navigate shops etc.</p>
<h2>Adwords (case study)</h2>
<p>Molly displays a picture of an advert-laden door in a street in Cairo. This is the original Adwords. Targeting users to give the most relevant content possible is important for Google. They go into offices to see what kind of data people need as they use their products. They notice the equipment people use, computers, notebooks etc. Context is important.</p>
<p>Users don&#8217;t often appreciate their own behaviour. A lot of people ask &#8216;who really clicks on ads&#8217; in Google products? People do, they just don&#8217;t know it. Some background: The system is designed for realtime; it&#8217;s a pay per click model of advertising; with <a href="http://www.Google.co.uk/AdSense">Adsense</a>, bloggers and publishers can make money on their websites with ad blocks; ads are made relevant to the content of the page.</p>
<p>In 2007 they started a project to update Adwords, it hadn&#8217;t been updated since it was built. Since 2003 they&#8217;d added more tools like <a href="http://adwords.google.com/support/aw/bin/answer.py?hl=en-uk&amp;answer=117585">Ad Scheduling</a>. Additional reports and tools were coming into the interface but the framework wasn&#8217;t there to support it. User experience was asked to understand what the experience is now, plus it needed to be as usable as possible around the world. They focussed on three things:</p>
<ul>
<li>Lab studies</li>
<li>Field visits (to understand context)</li>
<li>Task analysis</li>
</ul>
<p>They travelled the world to get to diverse markets. Visited large advertisers and small businesses and other users of their service. One example &#8211; they went to a small Canadian business that GeoTargets Ads to Canada (picture shown of small mom-and-pop business), the owner finds it works.</p>
<p>The researchers came up with some key tasks. They focused on the task that advertisers spend the most time on. In the new Adwords interface, things that came out of this:</p>
<ul>
<li><acronym title="Return on investment">ROI</acronym> &#8211; needed to be clear to the users, so they could tell what they were getting from it</li>
<li>Efficiency &#8211; with the task and analysing ROI</li>
<li>Clarity &#8211; how clear can we make it about exact costs</li>
</ul>
<p>Design principles in addition:</p>
<ul>
<li>Speed</li>
<li>Guidance &#8211; important to be given at the right time</li>
<li>Consistency &#8211; so users are thinking about the activity not navigating the interface</li>
</ul>
<p>The redesign took two years from 2007. In 2009 they visited Google advertising agencies and search marketers in Mexico City and used them as a test model. They looked at two things:</p>
<ul>
<li>User experience now</li>
<li>What&#8217;s happening in the field</li>
</ul>
<p>They found Mexico was similar to other markets but some of the pain-points were exaggerated. E.g. If you&#8217;re in Mexico city the traffic is really bad, also it&#8217;s also difficult for advertisers to target people in their local vicinity based on the technology available. However even new people with little marketing experience were happy with Adwords. Google expected more unhappiness, but couldn&#8217;t find it.</p>
<p>Some things they saw:</p>
<ul>
<li>One of the larger advertisers set their language to English(US) which meant the date format defaulted to US format in the interface. So there were some things they were able to fix on the product</li>
<li>In Mexico there were less people educated in the web, there&#8217;s a much less robust tech infrastructure and level of knowledge about how to do things effectively. Google identified a need to find a way to get this knowledge into the population.</li>
</ul>
<p>Changes to Adwords from this work &#8211; they set up a navigation panel and gave deeper links. They also added a help widget that gives relevant content for the topic of the page.</p>
<h2>Google Maps for mobile (case study)</h2>
<p>Jens presented this case study starting with explaining a field trial from two years ago. The UK and Germany had poor uptake of mobile maps. They went to Hamberg, Munich, Manchester and London. They had  six people in each location using the maps software on their normal phones. They had install parties. Where phones don&#8217;t come with it pre-installed, getting maps onto the phone is the biggest hurdle (depending on the phone, of course some have app markets).</p>
<p>In the study they asked to record the participants&#8217; searches and sometimes even called them to get the context of the searches. Through this they got detailed information on the goal, plus what did and didn&#8217;t work so well.</p>
<p>They went back after two weeks. They found that some small issues get larger by rubbing people up the wrong way over time. One such feature was that the map reverts to default view every time you start it. This upset people on their mobiles since they may want to start the map where they left off.</p>
<p>They set competitions to test the speed of the app vs. the real world equivalent &#8211; for example, go to a petrol station and ask someone directions. From this they realised minimising app startup time was important.</p>
<p>Zoom function. The engineers assumed people would learn the maps interface (&#8216;They&#8217;ll find the zoom button the second time they use the app&#8217;). Using these real world tests they could show people had difficulty finding the button on repeat use. The interface had to be changed.</p>
<p>Jens&#8217; favourite bug story was of a Manchester participant who tried to pull up Manchester Airport, however in maps she found herself teleported to Manchester Airport in New Hampshire (US). App  teleporting, or &#8216;warping&#8217; users over to the US has been improved but it&#8217;s still not perfect. Importantly they combined real usage with detailed logging to find these problems.</p>
<h2>Driving directions in India (case study)</h2>
<p>The question, what&#8217;s the best way to use Google Driving Directions to show which way to go? Even with complete data a list of turns would not be good. The initial research on this happened in India and the US, they spent a long time looking at human way-finding. From this research they came up with a proposal that was literally test driven in India through the busy traffic using landmarks. The final product was launched in November 2009. They decided to includ confirmation landmarks in directions (as well as turnings), but these weren&#8217;t necessarily places where you change direction.</p>
<p>Google Maps India uses a Wikipedia model, maps and landmarks are contributed by users. Google chose to give colloquial directions to people to make it clear in the same way you&#8217;d give directions to a friend, this took a lot of engineering.</p>
<h2>Five things they&#8217;ve learned</h2>
<ol>
<li><strong>20% products are important to Google.</strong> Molly and Jens work on the usability of other people&#8217;s 20% products. For example, an engineer worked on search insights looking at the top five things in rising search trends. They turned this turned into flu trends, they found this correlated with actual cases. Countries are now using this to track diseases. In fact it was used in Mexico during the swine flu outbreak.</li>
<li><strong>Prototyping.</strong> Important to do. Sometimes using a paper prototype is good or engineers hack something together.</li>
<li><strong>Launch early and listen.</strong></li>
<li><strong>Observe in the field.</strong> A recent study in Tokyo showed that a large number of users take pictures of PR codes <em>(not sure what this is?)</em>. Instead of using maps on their phone, they bring up Google Maps on a computer and take a picture of the screen with their mobile.</li>
<li><strong>Everyone at google is a gatherer.</strong> The usability guys collate. Being a user researcher is often like being a doctor, you diagnose.</li>
</ol>
<h2>Q and A</h2>
<p><strong>Q.</strong> With the 20% projects, what&#8217;s your process of selection?<br />
There isn&#8217;t one.</p>
<p><strong>Q.</strong> Where do designers fit in this?<br />
<em>(Jens and Molly only mentioned designers once in the presentation).</em> They work so closely with the designers they forgot to mention them. They are a part of the same team as the Interaction Designers etc. Jens and Molly only emphasised engineers because they wanted to stress their importance. Besides, everyone on the Product team came from an industrial design background.</p>
<p><strong>Q.</strong> Road names change, some have two, some don&#8217;t have any – how does Google Maps handle that?<br />
This happens in India quite often, it also apparently happens in Greece. Every road can have multiple names in Google Maps. Google also like to emphases other aspects like landmarks.</p>
<p><strong>Q.</strong> Questioner likes the idea of 20% projects, are they peer reviewed?<br />
There are project fairs (where employees can pitch for help with their project) but no review board. 20% projects are bottom up, if it has a good technology it might grow naturally.</p>
<p><strong>Q.</strong> Do 20% projects get shoved to the bottom of the pile? Do employees end up spending 2% of time on them? What happens when things get busy?<br />
It varies from person to person. You can bank up time so the deadline for your main project is passed you can sometimes spend weeks on your 20% project.</p>
<p><strong>Q.</strong> Does Google prefer usability stats over qualitative insights?<br />
The most effective is a combination of the two. For example, the teleporting maps problem in Manchester. This was taken back and found to have happened more often than they would have liked so things were changed.</p>
<p><strong>Q.</strong> Do you ever take a lead in the research strategy? Meaning, is it always lead by engineers?<br />
The Google Maps India landmarks research was a good example of a significant project (over two years) that was driven by the Product team.</p>
<p><strong>Q.</strong> Field studies. You mentioned one big one, but do you think you spend enough time in the field?<br />
Field studies happen in parallel and in multiple locations. Jens actually feels he spends too much time away.</p>
<p><strong>Q.</strong> How do you keep up with all the products that Google produces?<br />
We don&#8217;t. The Product team are a limited group.</p>
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		<title>Crowdfunding</title>
		<link>http://www.nicksmith.co.uk/blog/2010/02/01/crowdfunding/</link>
		<comments>http://www.nicksmith.co.uk/blog/2010/02/01/crowdfunding/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 00:29:34 +0000</pubDate>
		<dc:creator>Nick Smith</dc:creator>
				<category><![CDATA[marketing]]></category>
		<category><![CDATA[notes]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://www.nicksmith.co.uk/blog/?p=288</guid>
		<description><![CDATA[<p><em>On Friday I went to <a href="http://www.meetup.com/minibar/">Minibar</a>, the first to present was Charles Armstrong from <a href="http://www.trampolinesystems.com/">Trampoline Systems</a> on the practicalities of crowdfunding. These are my notes, they may not make complete sense, although they are reworked somewhat from what</em>&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><em>On Friday I went to <a href="http://www.meetup.com/minibar/">Minibar</a>, the first to present was Charles Armstrong from <a href="http://www.trampolinesystems.com/">Trampoline Systems</a> on the practicalities of crowdfunding. These are my notes, they may not make complete sense, although they are reworked somewhat from what I took at the time. My advice: there may be inaccuracies and typos here, so if it&#8217;s important check, as always be especially careful with legal info. Enjoy :) </em></p>
<p>Crowdfunding works in a variety of ways but is difficult to set up legally. A research project for the <a href="http://www.soros.org/">Open Society Institute</a> couldn&#8217;t come up with a way for it to work.</p>
<p>Charles describes himself as a &#8216;corrupted social scientist&#8217;. His talk was designed to cover how to finance ventures. There are four conventional ways: venture capital, angel investors, family loans and loan finance.</p>
<p>Loan finance is under used. There&#8217;s a fixation on venture capital (VC) in the tech world. VC is problematic. Venture capitalists insist on preference stock, different from ordinary stock. They usually want extra rights and extra protections, they&#8217;re taking a risk yes, but anyone else investing in your business do to, for example friends and family. Why should venture capitalist&#8217;s be different?</p>
<p>Venture capitalists will lure you with high valuations for your business. But they completely screw with your corporate governance and articles. For Trampoline their articles became 12 times longer once venture capitalists became involved. You also suddenly have to hire lawyers, of course there are bills associated. Venture capitalists also use stealth control.</p>
<p>There are all kinds of agendas that are connected with VC fund life-cycles. You&#8217;re tied into the life-cycle of the VC fund. He&#8217;s not saying venture capitalists are bad, but there&#8217;s not enough discussion of their drawbacks. The recession and what&#8217;s happened over the last couple of years has had affects that some people think means VC funding won&#8217;t exist in the same format in five years time. They&#8217;re investing in fewer and larger deals. They&#8217;re focussing on seed and post-breakeven businesses. This leaves a large swathe of businesses not covered by VC.</p>
<h2>What is crowdfunding?</h2>
<p>The name comes by applying the concept of &#8216;crowdsourcing&#8217; to that of money. It&#8217;s based around using the internet to build a much larger group of private investors. It&#8217;s a shift to a much more transparent form of investment (normal VC is very secretive). With crowdfunding everything goes into the public domain.</p>
<p>The concept of crowdfunding came from the early years of the 90s. The first wave started with the music industry. <a href="http://www.sellaband.com/">Sellaband.com</a> and <a href="http://www.bandstocks.com/">BandStocks.com</a> are examples of crowdfunding. An artist puts themselves on the site and fans get a share of the proceeds if they make money. This works well in the film and music sectors where fan bases already exist.</p>
<p>The second wave (of which <a href="http://www.kickstarter.com/">KickStarter.com</a> in New York is one) was in the non-profit world.</p>
<p>The third wave was based on journalism. Conventional journalism was in decline. <a href="http://spot.us/">Spot.us</a> is a site where journalists pitch ideas.</p>
<p>Trampoline started with VC funding and raised $6<acronym title="million">m</acronym> in 2007. They realised it wasn&#8217;t a good time to bring in VC funding so they looked for alternative ways to do it. They spoke to their solicitors about crowdfunding, but lawyers don&#8217;t like innovation. The legal sector is based on precedent, their solicitors simply said crowdfunding is illegal.</p>
<p>Instead, they found a lawyer who wasn&#8217;t dismissive. Francis Irvine does work with the <a href="http://www.openrightsgroup.org/">Open Rights Group</a>, he likes innovation. After two months of scratching their heads, they found a legal way to do crowdfunding. They set themselves a £1m target to raise within a year. They&#8217;re doing it in a few tranches, they&#8217;ve closed their first and the second will close in the Spring.</p>
<p>This method of funding is not mainstream yet, but it will be. However it&#8217;s not for the faint hearted.</p>
<h2>Benefits</h2>
<p>They&#8217;re not victims to the VC fund life-cycle. They have a much bigger pool of influential people (investors) that will make them successful (Trampoline is only just seeing the benefits of this). Some would think having so many investors/voices would be a nightmare? However, arguing with investors is good, it challenges your ideas.</p>
<p>It&#8217;s not widely known, but the UK Government runs an <a href="http://www.hmrc.gov.uk/eis/">Enterprise Investment Scheme</a> which is unbelievably good. Wealthy people get 20% written off their tax bill and are covered for 60% of ther investment if the company goes bust.</p>
<p>The <a title="Financial Services Authority" href="http://www.fsa.gov.uk/">FSA</a> is a nightmare though. If you get it wrong you are personally liable (not the company). It&#8217;s not easy to get started, you need to work your networks hard, do due diligence and speak to a lot of people. The Trampoline website has a few case studies. However you won&#8217;t find any content inviting people to invest on their site, they have to stay within the law.</p>
<h2>Questions</h2>
<p><strong>Q.</strong> There seems to be a bias towards rich people. In the FSA regulations, if you&#8217;re seeking investment you can&#8217;t advertise it to the world (this protects the grannys). The FSA says you need to be a high-net-worth individual or a sophisticated investor to do it, but Charles how do <em>you</em> do it?</p>
<p><strong>A.</strong> It&#8217;s illegal with a private company to incite people to invest. However, journalists can say anything they want. <strong>Journalists are your friends.</strong> You still need a website, but Trampoline&#8217;s is full of case studies. There are still exclusions: high-net-worth means £300,000 in net assets not including their main residence. You can tell these people or someone who works in the finance industry (a &#8216;sophisticated&#8217; investor) that you&#8217;re looking for investment. But even if you tell them, you still can&#8217;t give them a business plan. You have to set up a labyrinthine system to get them to the next step towards investment. Sellaband and BandStocks are not selling equity, trampoline are the first to do this.</p>
<p><strong>Q.</strong> What type of person are we talking about as an investor? Who invests in you?</p>
<p><strong>A.</strong> There are two categories. Either 3rd or 4th levels down in their network or friends (friends of friends). Also, people who&#8217;ve read about them in <a href="http://www.techcrunch.com/">TechCrunch</a> or some other publication, they&#8217;re often semi professional tech investors.</p>
<p>We traditionally assume that <acronym title="Public Limited Company">PLC</acronym>s float their shares on the stock exchange, really they can give their shares to anyone, Charles is looking at ways to reverse engineer a public company to be crowdfunded.</p>
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		<title>V&amp;A Connects &#8211; with onedotzero</title>
		<link>http://www.nicksmith.co.uk/blog/2010/01/27/va-connects-with-onedotzero/</link>
		<comments>http://www.nicksmith.co.uk/blog/2010/01/27/va-connects-with-onedotzero/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 09:59:08 +0000</pubDate>
		<dc:creator>Nick Smith</dc:creator>
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		<guid isPermaLink="false">http://www.nicksmith.co.uk/blog/?p=263</guid>
		<description><![CDATA[<p><em>Yesterday evening I went to a talk hosted by the <a title="Victoria and Albert Museum" href="http://www.vam.ac.uk/">V&#38;A</a>, entitled &#8220;<a href="http://www.vam.ac.uk/activ_events/events/va-connects/index.html">Digital Futures: Storytelling in the Digital Domain</a>&#8220;. The following is a reworking of my notes from the event, they are still pretty</em>&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><em>Yesterday evening I went to a talk hosted by the <a title="Victoria and Albert Museum" href="http://www.vam.ac.uk/">V&amp;A</a>, entitled &#8220;<a href="http://www.vam.ac.uk/activ_events/events/va-connects/index.html">Digital Futures: Storytelling in the Digital Domain</a>&#8220;. The following is a reworking of my notes from the event, they are still pretty much as I wrote them. Apologies if they don&#8217;t make complete sense, typos etc. I&#8217;ll add more links later. We were slightly late, the first person we heard speak was&#8230;</em></p>
<h2>Andrew Shoben of <a href="http://www.greyworld.org/">Greyworld</a></h2>
<p>It doesn&#8217;t take much for humans to creatve a narrative. Andrew shows off his work called <a href="http://www.greyworld.org/?i=1&amp;s=trace_">Trace</a>, at Hampton Court. The point was for people to go in and lose themselves, not to find the centre. Inside there are fragments of sound designed to add to the feeling.</p>
<p>The next project he showed is one they&#8217;ve just finished called  &#8216;<a href="http://www.greyworld.org/?s=words_&amp;i=1#words_">Words</a>&#8216;. Andrew likes his work to be known as public art, not sound art or any other name you put on it. The BBC came to his company asking for a project and Words was the result. It was designed to see how much a word weighs, e.g. Does the word&#8217;s length add to its weight? People were given a box at the installation. As they walk through the box begins to glow, as you walk around the space you realise there are lots of words. You realise in the space you can hear other peoples words (through headphones), words that they&#8217;ve left hanging in space. New meanings emerge between your own words and someone elses, they create a third meaning. This project was inspired by the lyrics of David Bowie.</p>
<p><strong>Q.</strong> How do you come up with ideas?</p>
<p>They usually come up with them in the space where it will be displayed. The BBC are quite adventurous, but often push the boundaries into technologies that are still developing and may not be able to support the original artistic vision. This project was designed to be rock solid in current technology. It works on computer tracking through visual sensors. Technically it&#8217;s not clever, but it&#8217;s fulfilling the artistic vision fully. One guy who experienced it said it&#8217;s like walking through someone elses dream.</p>
<h2>Eva Rucki of <a href="http://troika.uk.com/">Troika</a></h2>
<p>She focusses on the boundaries of technology and design.</p>
<p>One project took a <a href="http://troika.uk.com/smsguerrillaprojector">portable projector</a> that was used to display mobile phone text messages on street signs and random objects. Warner Bros. wanted to use it for a concert for the band The Streets. During the concert people didn&#8217;t understand what was going on because there were multiple projections. The projectors were trained on any surface, even members of the crowd. They found thst if you restrict people to a format, in this instance a text message, they are much more likely to respond and send texts. The blank canvas scares people.</p>
<h3>BA &#8216;All The Time In The World&#8217;</h3>
<div class="prepend-2" style="margin: 1em 0;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/tGT0Zevida8&amp;hl=en_GB&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/tGT0Zevida8&amp;hl=en_GB&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p>They created an <a href="http://troika.uk.com/allthetimeintheworld">unconventional world clock</a> for British Airways at Terminal 5 (Heathrow). It shows times across the world but by smaller city not the capitals. The idea is to get people travelling in their minds. They wanted to push typefaces, they used electroluminescent material. Their display is very adaptable, they wanted to give it a human touch, it can display caps, small caps, joined up etc. It&#8217;s beautiful.</p>
<h3>BA Cloud</h3>
<div class="prepend-2" style="margin: 1em 0;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/42hgPLL8IrA&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/42hgPLL8IrA&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p>Individually controllable flip dots, magnetic components. The installation was to be hung in the space between escalators. They compared the space to an aircraft takeoff. It used 7km of wires inside. One of the most rewarding parts of the project: because it was art all the engineers and construction workers who put it in place were cynical, but as soon as it was switched on people started to take pictures and send them to their families, this was important since the art was connecting with people straight away.</p>
<h3>Onedotzero</h3>
<p><a href="http://troika.uk.com/digitalzoetrope">Installaton photo shoot</a>. Was an interesting challenge. Troika&#8217;s brainstorming process can be random, it doesn&#8217;t work to just sit around a table without any ideas, people must come with them and discuss. Their idea was zoetropes. They figured out they could use different spacings between letters to bring different words into focus at different frequencies. This project is featured in the <a href="http://www.vam.ac.uk/exhibitions/future_exhibs/Decode/">Decode exhibition</a>.</p>
<h3>Newtron virus</h3>
<p>Uses the drop detector in the MacBook. Brilliant (however if you want to &#8216;infect&#8217; your computer and have Snow Leopard, at time of writing you&#8217;ll still have to wait). Find out more about <a href="http://troika.uk.com/newtonvirusdownload">the Newtron virus</a>.</p>
<h2>Enrico Tessarin of <a href="http://www.newtreatment.co.uk/">New Treatment</a></h2>
<p>He started by mostly talking about Sophia&#8217;s diary, a series on Bebo. However, New Treatment are known for an unfinished project called Block X. Cordless show is a project they started a year ago taking a new approach. Sophia&#8217;s diary needed a trailer to get funding from brands. They found Sophia was  compelling to the audience because she was average. Lots of teenagers could sympathise with her. Daily video diaries. The story was directed by the audience, she asks a dilemma on the Friday, then what the audeince wanted happened on the Monday.</p>
<h3>Block X</h3>
<p>Hammer (the horror people) approached him. It&#8217;s another online series. The project is still in development. Some ideas for interactivity include: Secret content to your mobile phone; lots of options for game play; augmented reality games. Advertising is really important to this guy. He wants to incorporate brand selling into a made up CCTV control room which is also part of the website interface, e.g. A room sponsored by Ikea?</p>
<p>How do you survive in a world where big brands no longer invest in web shows? Answer, could be a format like the Cordless show. It&#8217;s pretty much T4 for the web. Done on an extremely low budget. The show developed a reputation, 30,000 hits per month. Advertisers can&#8217;t ignore that. What the Cordless show unique is their branding and interactivity. &#8220;The peoples vote&#8221; feature on the site. Create your own profile and vote for your favourite performer. A few universities asked for a live version, this brought in money since people will pay for a live performance. After momentum built they got funding from the BBC.</p>
<p>In any web project the first question Enrico asks is why did you choose the web as the medium? If it&#8217;s only because you can&#8217;t find the funding elsewhere, there&#8217;s no point. It&#8217;s telling that the BBC and Channel 4 require an interactive plan for any new series or documentary.</p>
<h2>Questions</h2>
<p><strong>Q.</strong> Will interactivity with film go any further than it has?</p>
<p>The methods of interaction are very different. Inevitably it will all converge. It only depends on how traceable human behaviour is, that&#8217;s where the money is going to be. It depends on the target audience, it&#8217;s generational. Young people don&#8217;t necessarily watch TV anymore. Cinema will stay as it is. The future is definately interactive. Now that we have computers and networks that can transmit a different film for each cinema screen, there&#8217;s potential for more tailored content. The big issue is where you draw the line between an interactive and passive experience. <strong>A big thing that&#8217;s happening is the semantic web</strong> <em>(woohoo, someone mentioned it &#8211; this probably links in with the Words project)</em>.</p>
<p><strong>Q.</strong> Does the message get lost? Are there other pressures from technology and commercial considerations?</p>
<p><em>(This question was mostly aimed at Enrico since he was adamant that a new project must be get financial backing from advertising). </em>Block X, although highly commercially orientated, the story was very important. Enrico was keen to stress if the story doesn&#8217;t stay, he&#8217;s prepared not to make his project. Is it art or &#8216;advertainment&#8217;? He&#8217;s looking at real world considerations. He runs a company and has to pay wages. However, big brands try to influence content shot by shot. Even as a producer you have to swallow hard.</p>
<p><strong>Q.</strong> What about the economics on the web, don&#8217;t people expect things to be free?</p>
<p>Bebo made the first web series called Kate Modern. However Bebo Originals has shut down because they couldn&#8217;t find advertisers to support them. <em>(Personally I don&#8217;t think enough was said about funding models other than advertising. What about paying for the service? What about content in closed <span style="text-decoration: line-through;">networks</span></em><em> distribution channels such as iTunes?)</em></p>
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